About This Game Made with love, "Over The Void" is an experience, an exploration of a strange, beautiful and sometimes psychedelic universe. An original 3D platformer in which you will rediscover the art of wandering... Each level is a unique universe to explore, but they all have a common point: the VOID. To get through each of them, you will have to find a way to open the doors which are over the void! Use the tools at your disposal to move in a 3 dimensional environment. Beware: Gravity is your main enemy. One misstep and it will be quickly over. The main intention of this game is to make you feel relaxed! Empty your mind, wander around, enjoy the view, the colors, the forms and the amazing music. But still, you have to move with dexterity to avoid falling down. It's like having a walk in an abstract street with abstract bridges and caves, wherein you can throw platforms in the air and jump on as if you were dreaming. Fly away like nothing else matters. KEY FEATURES: - Original, beautiful and totally unique universe - Simple and funny platformer mechanics - Dexterity and contemplation combined - 9 unique levels to unlock - No princess to save 1075eedd30 Title: Over The VoidGenre: IndieDeveloper:Exquisite GamesPublisher:Exquisite GamesRelease Date: 11 Nov, 2014 Over The Void Activation Code Crack over the void deviantart. over the void comic undertale. wander over yonder the void full episode. wander over yonder the void watchcartoononline. over the void undertale part 2. lost journey over the void 3. over the void undertale chapter 2. over the void. over the voidz shirt. lost journey over the void walkthrough. over the void 2. over the void 4. over the void blog. the sky over void of silence. lost journey over the void 7. over the void 6. lost journey over the void iii. over the void chapter 2. over the void undertale comic. one flew over the void (bala perdida). lost journey walkthrough over the void 3. absolutedream - over the void. over the void tumblr. over the void chapter 2 undertale. the void wander over yonder. lost journey over the void 1. over the void viii. over the void band. over the void 3. over the void comic. one flew over the void tellez. over the void undertale comic dub. over the void 2 undertale. over the void vii. over the void 8. over the void 6 walkthrough. lost journey over the void 8. undertale over the void deviantart. over the void film. over the voids sklep. over the void 7. over the void part 3. monitor mind the overvoid. rabbit over the void. over the void part 1. lost journey over the void vi. lost journey walkthrough over the void 7. over the void v. over the void comic dub. lost journey over the void 6. lost journey over the void 2. over the void iv. over the void lost journey. wander over yonder the void transcript. over the void undertale. over the void part 2. lost journey over the void 5. over the void movie. over the void 5. one flew over the void javier tellez. over the voids metallum. over the void metallum. one flew over the void The game is interesting, and the music is pretty cool, but that's where it ends. I finished the game in 50 minutes, and probably 20 minutes or so of this was spent idling. The game is extremely short, and only mildly entertaining. If you want 30-45 minutes of mild entertainment that heavily falls off near or slightly past the halfway mark buy this. If this game is extremely discounted, you may also want to buy it. It's definitely not worth the $5 base price, only $1 at best. I feel like I wasted my money, and my time.Bottom line, it looks cool and sounds kinda cool, but ultimately fails as a game. The objectives are boring, monotonus, tedious, and even aggravating at times.. Short game but beautiful. The only reasons I wouldn't recommend this game is sometimes the buttons have weird hit detection but not to bad, and the heads level can be a little laggy trying to hit the buttons. Again, not bad, would recommend.. I wanted to enjoy this game but I couldn't get past the gameplay. I wanted to explore the game as a visual experience but the mechanics for exploration and progression are counter-intuitive to this simple enjoyment. You create platforms just in front of you, using them to touch buttons that allow you to progress. I found myself staring at these platforms, attempting to manouevre to these stupid buttons instead of taking in the graphical delights around me. I didn't even finish what is probably a short game.Honestly, it would have been better if the platform just appeared under you, instead of right in front of you. That way you could move without having to target the camera at a good place for a platform, allowing you to explore, enjoy the gameplay and, most improtantly, the psychedelic world. Unfortunate, really.Unfortunate.. Over The Void is a platformer that flips the genre upside down. Instead of relying on well performed jumps, you're able to place a platform below you to catch you fall. This allows for levels you've never seen the like of before, with some pretty colors. That being said, the game is far to easy. There's no limit to how many platforms you can place and one platform is basically a trampoline so you're just left rocketing off trying to get to the buttons as fast as you can, which isn't fast enough. They're most often very easy to find and get to, with just a matter of how long it takes to get there. There's also orbs to collect, but those too are often easy to find and get to.The real challenge in this game is the physics. You move around just fine (albeit a little slow) but the way you interact with the world is pretty bad. Often buttons will turn green only to turn red when you walk away. The buttons will sound like they've been pressed when they haven't been. The buttons will not make any sounds when they do get pressed. What looks like rain plummets you to your death. Anything that move sends you awkwardly around.Overall, a poor game.. Over The Void is interesting, but broken to an almost unplayable degree.First off, this game is not a puzzle platformer. It is a walking simulator. Which is fine. I love walking simulators. But if you're looking for anything more than "get from point A to point B with nothing hindering you by the broken physics", then this is not what you should be playing.The environments are cool. The method of traversal would be great if it wasn't so broken. Everything about the game is an utter disappointment.All of the levels are fairly open and the goal is to travel around collecting widgets and pressing buttons. You can place a platform you stand on with LMB and place a platform that boosts you up with RMB. Unfortunately, the platform physics sometimes fail and you'll either fall through a platform or get stuck in one of them (you can clear platforms and do it again, but it's annoying).The biggest problem is that the platforms place in front of your view, not under your character. This means that there are all of these gorgeous, expansive environments that you have to travel while staring at your feet. You're also frequently trying to hit buttons you can't see because you have to be looking down to place platforms. The placement issue really wrecks the game, and it's a shame.So while the environments in this game might be nice looking, if you want to see them, just watch a playthrough on YouTube. If you actually want a walking sim where the exploration feels good, there are way, way better alternatives. That said, the problems in this game are fixable (and probably not that hard to fix). If that happens, I would probably recommend this at sale prices.One other warning: If you are a Dvorak user, do not rebind WASD on to Dvorak mapping. The "o" button in the game is hard bound to release control of the mouse. This means that every time you move backwards, your ability to look or place platforms is lost until you press "o" again. Why such a function exists at all is beyond me.. There were a few reviews saying that this is more of an art gallery of sorts than a game, and I disagree. The purpose of this being a game is to put you in this strange, foreign world, and having an objective keeps you are juuust long enough to appreciate the scenery without dragging things out too long. It's a very short experience, yes, and perhaps $5 for less than an hour of wandering may put people off, but I think it was worth experience, certainly. My only gripe is that having a failure state at all is a bit counter-productive, especially in the last area with one certain button that's kind of a pain ti get without dying... but ehh, I did enjoy this in the end, yes. I think it's a good length for the concept too, else it might start to drag given even a few more stages.. good little psychadelic platformer, excels in atmosphere, nice soundtrack. buttons\/general collision physics can be a little finnicky but can be overlooked for the game's overall experience. Like Kairo but colorful and without puzzles (per se). Like SickBrick (which was like Portal) but without forced humor and guns.Unlike anything.EDIT: Having made it to the last level, I've decided (yet again) to rearrange my list of favorite games ever, to include Over The Void.You use stationary platforms and trampoline platforms to navigate around entrancing environments. You collect bits of... polygon fire(?) and you activate hidden buttons that open some sort of black-wormhole that takes you to the next area. Over The Void is like Kairo because they are both first-person exploration (walking sim(?)) games; they both strain your brain. Over The Void is like SickBrick (and a number of other games) because there are messages written on the walls/the environments. I made it through three levels and, when I got to the last button, the platform didn't place (or did but I was falling too fast to catch it) and I fell to my death. Reload, find I have to do all of that level again. I had to quit and sit for a minute: The draw of the game is definitely the "universes" you travel through. The only mechanics in the game are jumping and placing platforms. Some of the music is okay, some is barely tolerable (looping often). It's an indie game, so you know there's a (")deeper meaning(") behind it all. It's cheap (I got it while 75% off). I had fun in my short time with it.EDIT: Except for one level, they get progressively more... awesome, th'only word I can think of - so, too, does the music become more and more suited to the areas. Each level has that bit of floating text (the name of the level) - I might just be too enthralled with it, but at times, with that music, them visuals seem to convey not so much a story but just projection of sentiments (the rainy level and "get high," especially).MrNinjaSquirrel says "It's interactivity that feels forced, shoved in as a means to give you some objective to take on beyond admiring the world around you and perhaps to attempt to hide the complete lack of any context or narrative for what exactly is going on."I say this isn't necessarily wrong. What with there only being the most base of mechanics, dev could have either made the game more complex or just made an animation. For whatever reason, the game is as it is; I can dig it. If Over The Void was simply an animation, I doubt I'd be drawn to it. I can appreciate that the game is just "JumpPlaceJumpPlaceJumpPlaceSTOPAdmire...DropPlaceCollectibleJumpPlaceAdmire...JumpPlaceJumpHit-ButtonJumpPlaceSTOPAdmire..." because the visuals are that entertaining (...y-yeah). There are messages in the architecture and the architecture itself (")tells a story(")(again, like Kairo); what sort of complex story-telling needs to accompany you while you're hopping about these impossible places? I think any sort of story (which has been hinted at in aforementioned placed quips) would probably just sour the experience; "Oh, I'm literally jumping from black hole to black hole, collecting bits of my soul (polygon fire) that was dispersed because Sun God (IDK, the logo looks like that) was upset with me? Meh, that feels tacked on. I just enjoyed exploring..." Reverie says "The biggest problem is that the platforms place in front of your view, not under your character. This means that there are all of these gorgeous, expansive environments that you have to travel while staring at your feet. You're also frequently trying to hit buttons you can't see because you have to be looking down to place platforms. The placement issue really wrecks the game, and it's a shame."It seems that once you place a platform, any movement will cause it to disintegrate. You can, however, move the mouse to look around while on a platform. So yeah, this is a valid criticism in that the platform placement could have been designed to work differently. If they were placed directly underneath you, though, then the game would BE nothing but a walking simulator that had you going up and down stairs (as it were). As it is, you're jumping and climbing about an abstract world (lol so more immersive). Perhaps the game should have been more honest about what it is instead of apparently hiding behind the illusion of "legit video game" (i.e. puzzle platformer) because of the (")shoddy(") platform-placement; again, I just find the play-areas alluring, *shrug*.I recommend this game but can see that it's not for everyone.EDIT: That people struggle to give this particular game leniency for sometimes iffy controls (in doing actions) makes me sad... That I enjoy the game as much as I do calls into question how reliable my assessment of it is.. good little psychadelic platformer, excels in atmosphere, nice soundtrack. buttons/general collision physics can be a little finnicky but can be overlooked for the game's overall experience
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